Sunday, October 26, 2014

So....it's been nearly FIVE years since my last post, and time sure flies.

And now,  I will endeavor to be more regular ... with my postings that is ... now that I am doing some hi (er) res modeling to keep my modeling muscles active.

So here is the first scene I'm working on, and it's a busy one:


As has been my process since so many years, I start with broadstrokes, i.e., I block out the scene as quickly as possible to try and get the feel of the composition:


Here's another image with the block mesh developed further, and with some fleshing out of the geo:

To take breaks from the scene, I elected to detail out the console at the center foreground of the image:


This is a start, but I got a LONG ways to go, so calling this a "Work In Progress" is an understatement.

Thanks for looking, and hope to keep posting more images as I continue to work on this scene.


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Saturday, November 21, 2009

Another sketch....

In continuing the "Dune" theme in sketching Lee, here's Baron LeeKonen:

Monday, November 16, 2009

A respectful sketch of my buddy, Lee.

So it was one of those days where I started sketching Lee during a meeting he was running. I did a handful of caricatures, but this one is my favorite. I title it, Navigator Guild Lee:


Tuesday, October 6, 2009

A quickie doodle...


Funny how a quick sketch can often capture my original vision for a drawing better than the drawing itself... especially when this sketch came after the drawing.

I'm calling this one, "Over-thinking." Time to redo the drawing!

Saturday, October 3, 2009

House for a Gas Station...


Well, it's been a year and a half since I've posted something, but I was busy with a little game called "Brutal Legend."

Now that some free time has landed on my lap, I hope to do regular postings, perhaps turning these sketches in to a series.

This first one, titled "House for a Gas Station," is work in progress. This sketch may get re-worked, or may get developed more. We shall see...

Friday, May 2, 2008

I'm slacking on postings, but I do have reasons:

After 6 1/2 years at my last job, it came time for me to move on to different pastures. Instead of decompressing during my in between jobs down time, I've been packing and moving all non essential (i.e. clutter) out of the house in preparation for staging and open house viewing. Yes it's not a great time to sell, but it ain't the worse yet either.

Next thing I know, it's time to start my new job at Double Fine Productions, working on this awesome game.

TBC....

Sunday, April 6, 2008

The scanned sketches as promised, part II...


Wow, a second post on the same day - that's a record for me. Here's the second idea (unfinished of course) for the Dominance War design entry. It's robotic with biological elements; it has two arms and four legs, with the hind legs providing support in attacks and added speed in chases.